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authorNicolai Hähnle <[email protected]>2017-10-10 13:58:44 +0200
committerNicolai Hähnle <[email protected]>2017-10-10 13:58:44 +0200
commitd245724399b7ac9e2ddf99d381f7fe092204006a (patch)
treedfe3d07df0a1f8611496d66ef6607c93bd30a243 /src/mesa/state_tracker/st_vdpau.c
parenta2c8812f919c59933605c5942d6613e14ec8b3d1 (diff)
st/mesa: fix switching from surface-based to non-surface-based textures
This can happen with surface-based texture objects derived from EGL images, since those aren't immutable. Fixes tests in dEQP-EGL.functional.sharing.gles2.multithread.random.images.teximage2d.* and others Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_vdpau.c')
-rw-r--r--src/mesa/state_tracker/st_vdpau.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c
index 02738153085..bb4070eec34 100644
--- a/src/mesa/state_tracker/st_vdpau.c
+++ b/src/mesa/state_tracker/st_vdpau.c
@@ -221,7 +221,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
/* switch to surface based */
if (!stObj->surface_based) {
- _mesa_clear_texture_object(ctx, texObj);
+ _mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}