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authorBrian Paul <[email protected]>2016-02-08 09:59:40 -0700
committerBrian Paul <[email protected]>2016-02-09 11:27:48 -0700
commit7d18faf8e7509a575f39b0a409b8167db7561153 (patch)
tree1713633190ec8657a32f11e0a4017da867396a0a /src/mesa/state_tracker/st_vdpau.c
parenta5799de3dc8ddf0e90c2e64438664df3ce84f5ae (diff)
st/mesa: don't allocate bitmap drawing state until needed
Most apps don't use glBitmap so don't allocate the bitmap cache or gallium state objects/shaders/etc until the first call to st_Bitmap(). v2: simplify a conditional, per Gustaw Smolarczyk. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_vdpau.c')
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