diff options
author | Lepton Wu <[email protected]> | 2019-08-30 17:30:53 +0000 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2019-08-30 17:30:53 +0000 |
commit | bd98470a4692860004c1e9282808a638758c6f04 (patch) | |
tree | 40023250258f80d6880e0d09f1ac88b8e9cf9507 /src/mesa/state_tracker/st_texture.h | |
parent | 6926f56d5bd02de66d1e928d79ffb8082eeb0211 (diff) |
st/mesa: Allow zero as [level|layer]_override
This fix two dEQP tests for virgl:
dEQP-EGL.functional.image.create.gles2_cubemap_positive_x_rgba_texture
dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_positive_x_rgba8_texture
Signed-off-by: Lepton Wu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index c5fc30cec5d..1fc36631c2e 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -164,15 +164,15 @@ struct st_texture_object */ enum pipe_format surface_format; - /* When non-zero, samplers should use this level instead of the level + /* When non-negative, samplers should use this level instead of the level * range specified by the GL state. * * This is used for EGL images, which may correspond to a single level out * of an imported pipe_resources with multiple mip levels. */ - uint level_override; + int level_override; - /* When non-zero, samplers should use this layer instead of the one + /* When non-negative, samplers should use this layer instead of the one * specified by the GL state. * * This is used for EGL images and VDPAU interop, where imported @@ -180,7 +180,7 @@ struct st_texture_object * with different fields in the case of VDPAU) even though the GL state * describes one non-array texture per field. */ - uint layer_override; + int layer_override; /** * Set when the texture images of this texture object might not all be in |