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authorKenneth Graunke <[email protected]>2019-02-15 00:00:39 -0800
committerKenneth Graunke <[email protected]>2019-02-19 15:56:19 -0800
commit3b4929ec6e6456fb093483e2dc9ce008622373d6 (patch)
tree35f66fe55fb2be2d37a8207389cbd39d2d24d07f /src/mesa/state_tracker/st_texture.h
parentba7519ca36ce0de74657b01fe4fa2c97aace538e (diff)
st/mesa: Copy VP TGSI tokens if they exist, even for NIR shaders.
Even if the driver wants to use NIR shaders, we may need to have TGSI tokens for creating draw module vertex shaders for the feedback/select render modes. So...if the st_vertex_program has any TGSI...copy it to the variant. Acked-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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