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authorMarek Olšák <[email protected]>2017-06-12 01:15:59 +0200
committerMarek Olšák <[email protected]>2017-06-22 01:51:02 +0200
commit25723857d95e40147e59e3fda5b5fba1b41ec5a4 (patch)
tree1418e83ece9b85835b2a9bc3efc50d23bafee937 /src/mesa/state_tracker/st_texture.h
parent3ee1c9b1263adcf68ca7c376d29c94a0fc31b2b0 (diff)
st/mesa: samplers only need to track whether GLSL >= 130
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
-rw-r--r--src/mesa/state_tracker/st_texture.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index b9336544bb3..a6f6ee8ebef 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -121,7 +121,7 @@ struct st_texture_object
uint layer_override;
/** The glsl version of the shader seen during the previous validation */
- unsigned prev_glsl_version;
+ bool prev_glsl130_or_later;
/** The value of the sampler's sRGBDecode state at the previous validation */
GLenum prev_sRGBDecode;
@@ -291,7 +291,7 @@ st_convert_sampler_from_unit(const struct st_context *st,
void
st_update_single_texture(struct st_context *st,
struct pipe_sampler_view **sampler_view,
- GLuint texUnit, unsigned glsl_version);
+ GLuint texUnit, bool glsl130_or_later);
void
st_make_bound_samplers_resident(struct st_context *st,