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author | Ian Romanick <[email protected]> | 2009-05-18 13:26:16 -0700 |
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committer | Ian Romanick <[email protected]> | 2009-06-02 16:50:11 +0100 |
commit | 129f311673c99eb912d659023e50bc5f0ef53249 (patch) | |
tree | 10ed9682b9a5df9d8b6cb48740c4b6a8a6561a87 /src/mesa/state_tracker/st_texture.h | |
parent | a945e203d4fe254593bc0c5c5d6caca45e65f9f7 (diff) |
intel: Clip to window after calling Driver.TexImage2D
This prevents the width / height from being clipped to the window size before
the texture is allocated. This matches intelCopyTexImage1D.
This should fix bug #21227
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
0 files changed, 0 insertions, 0 deletions