diff options
author | Rob Clark <[email protected]> | 2016-08-31 17:44:01 -0400 |
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committer | Rob Clark <[email protected]> | 2016-09-26 15:29:17 -0400 |
commit | ecd6fce2611e88ff8468a354cff8eda39f260a31 (patch) | |
tree | f4c281475a9dfb836cf9c9ff1853de0edc850bc6 /src/mesa/state_tracker/st_texture.h | |
parent | e0ec1c31345aa8f47b5dea16d26be4420bd908ad (diff) |
mesa/st: support lowering multi-planar YUV
Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
There was some discussion of alternative approaches for tracking the
additional UV or U/V planes:
https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html
They all seemed worse than pipe_resource::next
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index b2ddc14ddfc..d2c4f3f880c 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -170,6 +170,27 @@ st_create_texture_sampler_view(struct pipe_context *pipe, texture->format); } +static inline struct st_texture_object * +st_get_texture_object(struct gl_context *ctx, + const struct gl_program *prog, + unsigned unit) +{ + const GLuint texUnit = prog->SamplerUnits[unit]; + struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current; + + if (!texObj) + return NULL; + + return st_texture_object(texObj); +} + +static inline enum pipe_format +st_get_view_format(struct st_texture_object *stObj) +{ + if (!stObj) + return PIPE_FORMAT_NONE; + return stObj->surface_based ? stObj->surface_format : stObj->pt->format; +} extern struct pipe_resource * |