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authorBrian Paul <[email protected]>2011-07-14 20:57:34 -0600
committerEric Anholt <[email protected]>2011-08-24 10:43:20 -0700
commit6dbad425bc423eb7db7c99aab161955c7b4cdc4c (patch)
tree23368cc48356c432665ce7d3e53044b9fa32d6e4 /src/mesa/state_tracker/st_texture.h
parent7dae1aaf142999e3cfeafb13d30abda667d66d87 (diff)
st/mesa: remove st_texture_image::face,level fields
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
-rw-r--r--src/mesa/state_tracker/st_texture.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index b822f47cf9e..50b7284e760 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -45,11 +45,6 @@ struct st_texture_image
{
struct gl_texture_image base;
- /* These aren't stored in gl_texture_image
- */
- GLuint level;
- GLuint face;
-
/* If stImage->pt != NULL, image data is stored here.
* Else if stImage->base.Data != NULL, image is stored there.
* Else there is no image data.