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author | Luca Barbieri <[email protected]> | 2010-08-10 09:51:20 +0200 |
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committer | Luca Barbieri <[email protected]> | 2010-08-16 16:57:05 +0200 |
commit | ddcf028aa0a1bd6f79381164c8b1c3b816792e47 (patch) | |
tree | 47f5ff96aeaf826c9898af2b4ef694ad7d606c05 /src/mesa/state_tracker/st_texture.h | |
parent | 9271059b361128070c68b3d1a7982b4f9f151546 (diff) |
translate_generic: use memcpy if possible (v3)
Changes in v3:
- If we can do a copy, don't try to get an emit func, as that can assert(0)
Changes in v2:
- Add comment regarding copy_size
When used in GPU drivers, translate can be used to simultaneously
perform a gather operation, and convert away from unsupported formats.
In this use case, input and output formats will often be identical: clearly
it would make sense to use a memcpy in this case.
Instead, translate will insist to convert to and from 32-bit floating point
numbers.
This is not only extremely expensive, but it also loses precision for
32/64-bit integers and 64-bit floating point numbers.
This patch changes translate_generic to just use memcpy if the formats are
identical, non-blocked, and with an integral number of bytes per pixel (note
that all sensible vertex formats are like this).
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
0 files changed, 0 insertions, 0 deletions