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authorChristian König <[email protected]>2014-03-25 17:31:49 +0100
committerChristian König <[email protected]>2014-04-04 10:25:35 +0200
commit6c59be7776e4da17119a3fca21a0a568c5c11ea7 (patch)
tree0ed58e1aef79510c5ef3428f76fa7e65883c0536 /src/mesa/state_tracker/st_texture.c
parent61bedc3d6b08943f015f9d590c07a6af36c2a92c (diff)
st/mesa: improve sampler view handling
Keep a dynamically increasing array of all the views created for a texture instead of just the last one. v2: add comments, fix array size calculation, release only the first sampler view found Signed-off-by: Christian König <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r--src/mesa/state_tracker/st_texture.c68
1 files changed, 66 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index a3b345356e1..8d559dfcdfd 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -40,6 +40,7 @@
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"
+#include "util/u_memory.h"
#define DBG if(0) printf
@@ -412,10 +413,73 @@ st_create_color_map_texture(struct gl_context *ctx)
return pt;
}
+/**
+ * Try to find a matching sampler view for the given context.
+ * If none is found an empty slot is initialized with a
+ * template and returned instead.
+ */
+struct pipe_sampler_view **
+st_texture_get_sampler_view(struct st_context *st,
+ struct st_texture_object *stObj)
+{
+ struct pipe_sampler_view **used = NULL, **free = NULL;
+ GLuint i;
+
+ for (i = 0; i < stObj->num_sampler_views; ++i) {
+ struct pipe_sampler_view **sv = &stObj->sampler_views[i];
+ /* Is the array entry used ? */
+ if (*sv) {
+ /* Yes, check if it's the right one */
+ if ((*sv)->context == st->pipe)
+ return sv;
+
+ /* Wasn't the right one, but remember it as template */
+ used = sv;
+ } else {
+ /* Found a free slot, remember that */
+ free = sv;
+ }
+ }
+
+ /* Couldn't find a slot for our context, create a new one */
+
+ if (!free) {
+ /* Haven't even found a free one, resize the array */
+ GLuint old_size = stObj->num_sampler_views * sizeof(void *);
+ GLuint new_size = old_size + sizeof(void *);
+ stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
+ free = &stObj->sampler_views[stObj->num_sampler_views++];
+ *free = NULL;
+ }
+
+ /* Add just any sampler view to be used as a template */
+ if (used)
+ pipe_sampler_view_reference(free, *used);
+
+ return free;
+}
+
void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
- if (stObj->sampler_view && stObj->sampler_view->context == st->pipe)
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ GLuint i;
+
+ for (i = 0; i < stObj->num_sampler_views; ++i) {
+ struct pipe_sampler_view **sv = &stObj->sampler_views[i];
+
+ if (*sv && (*sv)->context == st->pipe) {
+ pipe_sampler_view_reference(sv, NULL);
+ break;
+ }
+ }
+}
+
+void
+st_texture_release_all_sampler_views(struct st_texture_object *stObj)
+{
+ GLuint i;
+
+ for (i = 0; i < stObj->num_sampler_views; ++i)
+ pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);
}