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authorBrian Paul <[email protected]>2012-01-04 13:30:35 -0700
committerBrian Paul <[email protected]>2012-01-04 13:30:35 -0700
commit5d67d4fbebb7c7d6582c4c92fc5cea4a8e6a60ab (patch)
tree164e1c37301429a68ceb58be316bf70326dac179 /src/mesa/state_tracker/st_texture.c
parent19840c46f38b7bfe04bfaa925a6f56b3777be6ff (diff)
st/mesa: remove st_TexImage(), use core Mesa code instead
The core Mesa code does the equivalent memory allocation, image mapping, storing and unmapping. We just need to call prep_teximage() first to handle the 'surface_based' stuff. The other change is to always use the level=0 mipmap image when accessing individual mipmap level images that are stored in resources/buffers. Apparently, we were always using malloc'd memory for individual mipmap images, not resource buffers, before. Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r--src/mesa/state_tracker/st_texture.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 3323bbbbe4c..132d7a81c63 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -215,12 +215,19 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
GLuint zoffset, enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint w, GLuint h)
{
+ struct st_texture_object *stObj =
+ st_texture_object(stImage->base.TexObject);
struct pipe_context *pipe = st->pipe;
- struct pipe_resource *pt = stImage->pt;
+ GLuint level;
DBG("%s \n", __FUNCTION__);
- stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->base.Level,
+ if (stObj->pt != stImage->pt)
+ level = 0;
+ else
+ level = stImage->base.Level;
+
+ stImage->transfer = pipe_get_transfer(st->pipe, stImage->pt, level,
stImage->base.Face + zoffset,
usage, x, y, w, h);