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authorBrian Paul <[email protected]>2012-03-16 09:31:13 -0600
committerBrian Paul <[email protected]>2012-03-17 16:15:59 -0600
commit03f8a97d718502f60d16000aead251d88a751149 (patch)
tree3cc334988a4eb13ac591f3c03bd6fe8d315e147a /src/mesa/state_tracker/st_texture.c
parentc3fe44c5f9e8e99059d2fe4d85f24cdae89875e2 (diff)
st/mesa: add null pointer check in st_texture_image_map()
If we failed to allocate a memory resource for the texture we'd crash when we tried to map it. Now we propogate the NULL back up to the texstore code and generate GL_OUT_OF_MEMORY. Fixes a crash with the upcoming piglit max-texture-size test. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r--src/mesa/state_tracker/st_texture.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 132d7a81c63..9627a61177c 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -222,6 +222,9 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
DBG("%s \n", __FUNCTION__);
+ if (!stImage->pt)
+ return NULL;
+
if (stObj->pt != stImage->pt)
level = 0;
else