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authorDave Airlie <[email protected]>2013-03-04 06:17:11 +1000
committerDave Airlie <[email protected]>2013-04-11 21:09:29 +0100
commitf152da6bf990c330108da25972f28e08b2f233aa (patch)
tree2f4facdaca58bacf07360f82d45bcd0aa8fe47ec /src/mesa/state_tracker/st_texture.c
parent1d90ee5ef500e604267439557f99d94b49d7fbb6 (diff)
st/mesa: add support for ARB_texture_multisample (v3)
This adds support to the mesa state tracker for ARB_texture_multisample. hardware doesn't seem to use a different texture instructions, so I don't think we need to create one for TGSI at this time. Thanks to Marek for fixes to sample number picking. v2: idr pointed out a bug in how we picked the max sample counts, use new internal format chooser interface to pick proper answers. v3: use st_choose_format directly, it was okay, fix anding of masks. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r--src/mesa/state_tracker/st_texture.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index ed37098483e..9a271826eaa 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -60,6 +60,7 @@ st_texture_create(struct st_context *st,
GLuint height0,
GLuint depth0,
GLuint layers,
+ GLuint nr_samples,
GLuint bind )
{
struct pipe_resource pt, *newtex;
@@ -90,6 +91,7 @@ st_texture_create(struct st_context *st,
pt.usage = PIPE_USAGE_DEFAULT;
pt.bind = bind;
pt.flags = 0;
+ pt.nr_samples = nr_samples;
newtex = screen->resource_create(screen, &pt);
@@ -138,6 +140,8 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture,
case GL_TEXTURE_RECTANGLE:
case GL_PROXY_TEXTURE_RECTANGLE:
case GL_TEXTURE_EXTERNAL_OES:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
@@ -159,7 +163,9 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture,
*layersOut = 6;
break;
case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
@@ -402,7 +408,7 @@ st_create_color_map_texture(struct gl_context *ctx)
/* create texture for color map/table */
pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
- texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
+ texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
return pt;
}