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authorDave Airlie <[email protected]>2012-11-03 20:44:06 +1000
committerDave Airlie <[email protected]>2012-11-09 10:26:37 +1000
commitc4427ceff7915d348a5df68ed3a81eca7c7320ad (patch)
tree370d31f5da38141e0791a991a58a89ba4c8c2582 /src/mesa/state_tracker/st_texture.c
parent5b115864d2d6b9a1235dfe510e89ed1a5f6ed3a3 (diff)
gallium: add defines/shader opcode for texture cube map array
This just adds the texture target and capability along with 3 new opcodes required to support this extension. As this extension requires some texture opcodes with samp + 5 args, we need to use another src register, this is only required for TEX, TXL and TXB opcodes to implement this spec. TEX2 is required for shadow cube map arrays TXL2 is required for cube map array sampler + explicit lod TXB2 is required for cube map array sampler + lod bias Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
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