diff options
author | Brian Paul <[email protected]> | 2009-02-21 14:53:25 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-21 14:53:25 -0700 |
commit | 9818734e0148510967ca9ee0d1aa8b196b509f02 (patch) | |
tree | 28f32aeadff161ca159674699151063c4728d1bc /src/mesa/state_tracker/st_texture.c | |
parent | 4d24b639d160fe485a3e8f7395e7654538be29e0 (diff) |
mesa: use an array for current texture objects
Use loops to consolidate lots of texture object code.
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 63a36324d42..fcf76ef82e8 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -429,7 +429,7 @@ st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, } if (target == ST_TEXTURE_2D) { - texObj = texUnit->Current2D; + texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX]; texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level); stImage = st_texture_image(texImage); } |