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authorIlia Mirkin <[email protected]>2014-09-24 00:58:07 -0400
committerIlia Mirkin <[email protected]>2014-09-25 22:15:49 -0400
commit9d2e298dd4159651323cac54dbc43527e7fd6d16 (patch)
tree5759305569fcd0c6dc400d247afa96fda638b264 /src/mesa/state_tracker/st_texture.c
parentfca2216cedc631eec8d41763ab20a8a404b3af91 (diff)
mesa/st: NumLayers is only valid for array textures
For 3d textures, NumLayers is set to 1, which is not what we want. This fixes the newly added gl-layer-render-storage test (which constructs immutable 3d textures). Fixes regression introduced in d82bd7eb060. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84145 Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Michel Dänzer <[email protected]> Acked-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r--src/mesa/state_tracker/st_texture.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index c84aa4566b2..2cd95ecdfa4 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -263,7 +263,8 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
if (stObj->base.Immutable) {
level += stObj->base.MinLevel;
z += stObj->base.MinLayer;
- d = MIN2(d, stObj->base.NumLayers);
+ if (stObj->pt->array_size > 1)
+ d = MIN2(d, stObj->base.NumLayers);
}
z += stImage->base.Face;