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authorBrian <[email protected]>2007-11-07 16:59:37 -0700
committerBrian <[email protected]>2007-11-07 16:59:37 -0700
commitae44a81d1bd40852a7cea9b8025dfa3821adc785 (patch)
treed1e0b635f17abbe2f82687701d9802755241cf18 /src/mesa/state_tracker/st_public.h
parent10c62bf0683437672c83339138a6802d56aeca8f (diff)
New PIPE_FLUSH_WAIT flag for pipe->flush().
The state tracker doesn't have to directly call winsys->wait_idle() anymore. glFlush and glFinish both go through pipe->flush() now.
Diffstat (limited to 'src/mesa/state_tracker/st_public.h')
-rw-r--r--src/mesa/state_tracker/st_public.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h
index 9e36e1e6e59..408e1927e5b 100644
--- a/src/mesa/state_tracker/st_public.h
+++ b/src/mesa/state_tracker/st_public.h
@@ -70,7 +70,7 @@ void st_make_current(struct st_context *st,
struct st_framebuffer *draw,
struct st_framebuffer *read);
-void st_flush( struct st_context *st );
+void st_flush( struct st_context *st, uint pipeFlushFlags );
void st_notify_swapbuffers(struct st_framebuffer *stfb);