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author | Brian Paul <[email protected]> | 2009-04-06 13:51:14 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-06 13:53:46 -0600 |
commit | b48eb05f1f547e2b03a22056f3e82ee7b9065337 (patch) | |
tree | 0dbcb5a3909d55db192bcf78fc52c4cc21f6c970 /src/mesa/state_tracker/st_public.h | |
parent | 8332925c3caadd293d0c091ef84f7268c673013c (diff) |
swrast: fix texture border color interpretation
The texture border color must be interpreted according to the texture's
base format. For example, for a GL_ALPHA texture, sampling the border
color should return (0,0,0,borderAlpha). This wasn't an issue here until
I removed the legacy texenv code (we always use the combiner path now).
Diffstat (limited to 'src/mesa/state_tracker/st_public.h')
0 files changed, 0 insertions, 0 deletions