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authorMichel Dänzer <[email protected]>2007-10-03 20:33:23 +0200
committerMichel Dänzer <[email protected]>2007-10-03 20:33:23 +0200
commit344464bf2e4e151968cfb101c2477e440508b1f0 (patch)
tree18bddd332b0b1af67246c985e976ee937d2ae600 /src/mesa/state_tracker/st_program.h
parentce765a7fb77e12ff083a9068ec232a15bcf41f66 (diff)
Track fragment and vertex shader code generation via pipe shader state objects.
Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask.
Diffstat (limited to 'src/mesa/state_tracker/st_program.h')
-rw-r--r--src/mesa/state_tracker/st_program.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index a714f3f5b01..ae89055e82c 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -61,10 +61,6 @@ struct st_fragment_program
/** The program in TGSI format */
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
-#if defined(__i386__) || defined(__386__)
- struct x86_function sse2_program;
-#endif
-
/** Pointer to the corresponding cached shader */
const struct cso_fragment_shader *fs;