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authorMarek Olšák <[email protected]>2015-12-06 13:36:57 +0100
committerMarek Olšák <[email protected]>2016-01-02 15:15:44 +0100
commit36c93a6fae275614b6004ec5ab085774d527e1bc (patch)
tree8f1347ab99892d008df883eea8e045920d3306bf /src/mesa/state_tracker/st_program.h
parent294ed5cd13e878ec43126a2070343d6d99ef5669 (diff)
st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
Spotted by luck. The GLSL uniform storage is only associated once in LinkShader and can't be reallocated afterwards, because that would break the association. v2: don't remove st_upload_constants calls, clarify why they're needed Cc: 11.0 11.1 <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.h')
-rw-r--r--src/mesa/state_tracker/st_program.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index d9b53ac008c..a8571f0c441 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -80,7 +80,6 @@ struct st_fp_variant
void *driver_shader;
/** For glBitmap variants */
- struct gl_program_parameter_list *parameters;
uint bitmap_sampler;
/** For glDrawPixels variants */