diff options
author | Marek Olšák <[email protected]> | 2012-01-23 03:11:17 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-01-25 12:35:18 +0100 |
commit | bc1c8369384b5e16547c5bf9728aa78f8dfd66cc (patch) | |
tree | a09267d88b2c604491a607467e28a7f8fbae4146 /src/mesa/state_tracker/st_program.h | |
parent | c2e2b58a58880c9b9f189fc154205e99144e9502 (diff) |
st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
Diffstat (limited to 'src/mesa/state_tracker/st_program.h')
-rw-r--r-- | src/mesa/state_tracker/st_program.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 699b6e8ccb7..0ae3420ecb4 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -55,6 +55,9 @@ struct st_fp_variant_key GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */ GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */ GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */ + + /** for ARB_color_buffer_float */ + GLuint clamp_color:1; }; @@ -98,6 +101,9 @@ struct st_vp_variant_key { struct st_context *st; /**< variants are per-context */ boolean passthrough_edgeflags; + + /** for ARB_color_buffer_float */ + boolean clamp_color; }; |