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authorMarek Olšák <[email protected]>2012-01-23 03:11:17 +0100
committerMarek Olšák <[email protected]>2012-01-25 12:35:18 +0100
commitbc1c8369384b5e16547c5bf9728aa78f8dfd66cc (patch)
treea09267d88b2c604491a607467e28a7f8fbae4146 /src/mesa/state_tracker/st_program.h
parentc2e2b58a58880c9b9f189fc154205e99144e9502 (diff)
st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is the perfect place for a fallback. The exceptions are: - r500 (vertex clamp only) - nv50 (both) - nvc0 (both) - softpipe (both) We also have to take into account that r300 can do CLAMPED vertex colors only, while r600 can do UNCLAMPED vertex colors only. The difference can be expressed with the two new CAPs.
Diffstat (limited to 'src/mesa/state_tracker/st_program.h')
-rw-r--r--src/mesa/state_tracker/st_program.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 699b6e8ccb7..0ae3420ecb4 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -55,6 +55,9 @@ struct st_fp_variant_key
GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+
+ /** for ARB_color_buffer_float */
+ GLuint clamp_color:1;
};
@@ -98,6 +101,9 @@ struct st_vp_variant_key
{
struct st_context *st; /**< variants are per-context */
boolean passthrough_edgeflags;
+
+ /** for ARB_color_buffer_float */
+ boolean clamp_color;
};