diff options
author | Timothy Arceri <[email protected]> | 2018-05-09 14:06:43 +1000 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-02-19 15:56:26 -0800 |
commit | 3d7611e9a6c63a5ec03d3f9a7f90fbf286ec72a3 (patch) | |
tree | 27fce6d1a596df62f71f386b1a8f6894f0d47cf2 /src/mesa/state_tracker/st_program.c | |
parent | 3b4929ec6e6456fb093483e2dc9ce008622373d6 (diff) |
st/nir: use NIR for asm programs
This uses prog_to_nir to translate ARB assembly programs to NIR.
Co-authored by Tim Arceri, Dave Airlie, and Ken Graunke:
- [Tim Arceri]: original patch
- [Dave Airlie]: fix crashes with parameter names
- [Ken Graunke]:
- Rebase on SCALAR_ISA cap, lower wpos_ytransform too.
- Rebase on streamout fixes.
- Lower system values for fragcoord support.
- Don't try to use prog_to_nir for ATI_fragment_shader programs.
- Create TGSI for fixed-function or ARB vertex shaders even if the
driver prefers NIR, so we can create draw module shaders for
feedback/select emulation, which rely on TGSI.
Tested on:
- iris (Intel Skylake/Kabylake): Piglit & GL CTS - Ken Graunke
- radeonsi (AMD Vega 64): Piglit - Ken Graunke
- vc4/v3d - Piglit - Eric Anholt
- freedreno - dEQP - Kristian Høgsberg
Fixes lit_degenerate_case on vc4 and v3d, and vp-address-01,
vp-arl-constant-array-huge-offset-neg, and vp-arl-neg-array on v3d.
No Piglit regressions on radeonsi; no dEQP regressions on freedreno.
Acked-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 4d017d8c61d..c2daa4d2ffa 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -37,6 +37,7 @@ #include "main/mtypes.h" #include "program/prog_parameter.h" #include "program/prog_print.h" +#include "program/prog_to_nir.h" #include "program/programopt.h" #include "compiler/nir/nir.h" @@ -378,6 +379,37 @@ st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp) } /** + * Translate ARB (asm) program to NIR + */ +static nir_shader * +st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog, + gl_shader_stage stage) +{ + enum pipe_shader_type p_stage = stage; /* valid for VS/FS */ + const bool is_scalar = + st->pipe->screen->get_shader_param(st->pipe->screen, p_stage, + PIPE_SHADER_CAP_SCALAR_ISA); + + const struct gl_shader_compiler_options *options = + &st->ctx->Const.ShaderCompilerOptions[stage]; + + /* Translate to NIR */ + nir_shader *nir = prog_to_nir(prog, options->NirOptions); + NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */ + nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa"); + + NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, st->pipe->screen); + NIR_PASS_V(nir, nir_lower_system_values); + + /* Optimise NIR */ + NIR_PASS_V(nir, nir_opt_constant_folding); + st_nir_opts(nir, is_scalar); + nir_validate_shader(nir, "after st/ptn NIR opts"); + + return nir; +} + +/** * Translate a vertex program. */ bool @@ -539,6 +571,19 @@ st_translate_vertex_program(struct st_context *st, st_store_ir_in_disk_cache(st, &stvp->Base, false); } + bool use_nir = PIPE_SHADER_IR_NIR == + st->pipe->screen->get_shader_param(st->pipe->screen, PIPE_SHADER_VERTEX, + PIPE_SHADER_CAP_PREFERRED_IR); + + if (use_nir) { + nir_shader *nir = + st_translate_prog_to_nir(st, &stvp->Base, MESA_SHADER_VERTEX); + + stvp->tgsi.type = PIPE_SHADER_IR_NIR; + stvp->tgsi.ir.nir = nir; + return true; + } + return stvp->tgsi.tokens != NULL; } @@ -708,6 +753,21 @@ st_translate_fragment_program(struct st_context *st, } } + + bool use_nir = PIPE_SHADER_IR_NIR == + st->pipe->screen->get_shader_param(st->pipe->screen, + PIPE_SHADER_FRAGMENT, + PIPE_SHADER_CAP_PREFERRED_IR); + + if (use_nir && !stfp->ati_fs) { + nir_shader *nir = + st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT); + + stfp->tgsi.type = PIPE_SHADER_IR_NIR; + stfp->tgsi.ir.nir = nir; + return true; + } + /* * Convert Mesa program inputs to TGSI input register semantics. */ |