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author | Timothy Arceri <[email protected]> | 2018-01-29 17:33:57 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-01-30 09:14:36 +1100 |
commit | 2b4afaef1c4e0aeb75be570651bacf3ac7c9838d (patch) | |
tree | dd87a5a855dc6af1a094cfe5c490b9b72740ca94 /src/mesa/state_tracker/st_program.c | |
parent | 327c1a7fb3c30b639112f0d3f7c4a9b768434381 (diff) |
st/glsl_to_nir: remove dead io after conversion to nir
This fixes an assert in nir_lower_var_copies() for some bioshock
shaders where an unused clipdistance array has no size.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
0 files changed, 0 insertions, 0 deletions