diff options
author | Brian Paul <[email protected]> | 2016-03-18 12:16:50 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-03-21 11:59:25 -0600 |
commit | 83b5b3d66ecb502e69c0f8a09b1673e94dcac1bc (patch) | |
tree | 680eb486495ded1e2fcfc7e5b1d0b85089c2454c /src/mesa/state_tracker/st_program.c | |
parent | 63e020d734faa224dae576e2883ef39d8827fcad (diff) |
st/mesa: use correct TGSI texture target in bitmap fragment shader
Depending on the driver's support for NPOT textures, we might use
a RECT texture instead of 2D texture. We should propogate that info
to the fragment shader's TEX instruction.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index c9f390aa9a2..d4ff845a023 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -871,6 +871,7 @@ st_create_fp_variant(struct st_context *st, variant->bitmap_sampler = ffs(~stfp->Base.Base.SamplersUsed) - 1; tokens = st_get_bitmap_shader(tgsi.tokens, + st->internal_target, variant->bitmap_sampler, st->needs_texcoord_semantic, st->bitmap.tex_format == |