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authorDave Airlie <[email protected]>2017-10-23 06:48:30 +0100
committerDave Airlie <[email protected]>2017-10-26 00:55:56 +0100
commit3ee2e98aff4fdddda626d61f2e45bf25bd76d4f5 (patch)
tree538aec4e2a7b573bfa5b38f449fb7fd70de64239 /src/mesa/state_tracker/st_program.c
parent3c34d11589f05e0876a92bd77fd37d3b79a69d35 (diff)
st/program: add support for gs/tes/tcs nir shaders.
This probably needs more work but this just add the initial code to convert gs/tcs/tes nir based shaders in the state tracker. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r--src/mesa/state_tracker/st_program.c45
1 files changed, 41 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 1695f4835db..335d45ba282 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1576,6 +1576,16 @@ st_translate_geometry_program(struct st_context *st,
{
struct ureg_program *ureg;
+ if (stgp->shader_program) {
+ nir_shader *nir = st_glsl_to_nir(st, &stgp->Base, stgp->shader_program,
+ MESA_SHADER_GEOMETRY);
+
+ stgp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stgp->tgsi.ir.nir = nir;
+
+ return true;
+ }
+
ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
if (ureg == NULL)
return false;
@@ -1609,7 +1619,7 @@ st_get_basic_variant(struct st_context *st,
struct pipe_context *pipe = st->pipe;
struct st_basic_variant *v;
struct st_basic_variant_key key;
-
+ struct pipe_shader_state tgsi = {0};
memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
@@ -1624,16 +1634,23 @@ st_get_basic_variant(struct st_context *st,
/* create new */
v = CALLOC_STRUCT(st_basic_variant);
if (v) {
+
+ if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
+ tgsi.type = PIPE_SHADER_IR_NIR;
+ tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
+ st_finalize_nir(st, &prog->Base, tgsi.ir.nir);
+ } else
+ tgsi = prog->tgsi;
/* fill in new variant */
switch (pipe_shader) {
case PIPE_SHADER_TESS_CTRL:
- v->driver_shader = pipe->create_tcs_state(pipe, &prog->tgsi);
+ v->driver_shader = pipe->create_tcs_state(pipe, &tgsi);
break;
case PIPE_SHADER_TESS_EVAL:
- v->driver_shader = pipe->create_tes_state(pipe, &prog->tgsi);
+ v->driver_shader = pipe->create_tes_state(pipe, &tgsi);
break;
case PIPE_SHADER_GEOMETRY:
- v->driver_shader = pipe->create_gs_state(pipe, &prog->tgsi);
+ v->driver_shader = pipe->create_gs_state(pipe, &tgsi);
break;
default:
assert(!"unhandled shader type");
@@ -1662,6 +1679,16 @@ st_translate_tessctrl_program(struct st_context *st,
{
struct ureg_program *ureg;
+ if (sttcp->shader_program) {
+ nir_shader *nir = st_glsl_to_nir(st, &sttcp->Base, sttcp->shader_program,
+ MESA_SHADER_TESS_EVAL);
+
+ sttcp->tgsi.type = PIPE_SHADER_IR_NIR;
+ sttcp->tgsi.ir.nir = nir;
+
+ return true;
+ }
+
ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
if (ureg == NULL)
return false;
@@ -1687,6 +1714,16 @@ st_translate_tesseval_program(struct st_context *st,
{
struct ureg_program *ureg;
+ if (sttep->shader_program) {
+ nir_shader *nir = st_glsl_to_nir(st, &sttep->Base, sttep->shader_program,
+ MESA_SHADER_TESS_EVAL);
+
+ sttep->tgsi.type = PIPE_SHADER_IR_NIR;
+ sttep->tgsi.ir.nir = nir;
+
+ return true;
+ }
+
ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
if (ureg == NULL)
return false;