diff options
author | Eric Anholt <[email protected]> | 2019-03-12 17:07:16 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-03-14 16:18:38 -0700 |
commit | e0806c1ea079b1d78735290b0e24b02eb042b2c3 (patch) | |
tree | c98f1424fac5f9d79ad869d8d14c45a880a5c1b5 /src/mesa/state_tracker/st_program.c | |
parent | 1ea42894c70f271c6ea958a9d3cc7ba8c5948c2e (diff) |
mesa/st: Make sure that prog_to_nir NIR gets freed.
GLSL NIR gets freed on relink by _mesa_delete_program(), but for ARB
programs we need to free the old NIR when PSN is used to set up new NIR in
the same gl_program. Additionally, set the base .nir field so that it
will get freed by _mesa_delete_program().
Fixes: 3d7611e9a6c6 ("st/nir: use NIR for asm programs")
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 7015e503d12..ebedf4daa21 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -579,8 +579,11 @@ st_translate_vertex_program(struct st_context *st, nir_shader *nir = st_translate_prog_to_nir(st, &stvp->Base, MESA_SHADER_VERTEX); + if (stvp->tgsi.ir.nir) + ralloc_free(stvp->tgsi.ir.nir); stvp->tgsi.type = PIPE_SHADER_IR_NIR; stvp->tgsi.ir.nir = nir; + stvp->Base.nir = nir; return true; } @@ -763,8 +766,11 @@ st_translate_fragment_program(struct st_context *st, nir_shader *nir = st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT); + if (stfp->tgsi.ir.nir) + ralloc_free(stfp->tgsi.ir.nir); stfp->tgsi.type = PIPE_SHADER_IR_NIR; stfp->tgsi.ir.nir = nir; + stfp->Base.nir = nir; return true; } |