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authorIan Romanick <[email protected]>2011-08-20 15:00:36 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commitde772c402215b956ab3aa0875330fc1bf7cdf95b (patch)
tree218fb8b814d144ceccb08a0f7ebe6640fa8bf675 /src/mesa/state_tracker/st_program.c
parent39348bf79fb247eec895c93e52f23afe138be46a (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r--src/mesa/state_tracker/st_program.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index ba9980854d0..4162bb99abf 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1155,8 +1155,8 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
- destroy_program_variants(st, (struct gl_program *)
- shProg->FragmentProgram);
+ destroy_program_variants(st,
+ shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
}