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authorIan Romanick <[email protected]>2011-08-20 13:51:36 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commit010cc547ca8c1fb2107106b0ad0de560780ce9aa (patch)
treec653715e4bac2040927dcdbf2f353c6070984855 /src/mesa/state_tracker/st_program.c
parent2fae55666e298525fe3b5550aa2a2ebeea437710 (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r--src/mesa/state_tracker/st_program.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index a4f47edfcd3..5211043de04 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1153,8 +1153,8 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
- destroy_program_variants(st, (struct gl_program *)
- shProg->VertexProgram);
+ destroy_program_variants(st,
+ shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
destroy_program_variants(st, (struct gl_program *)
shProg->FragmentProgram);
destroy_program_variants(st, (struct gl_program *)