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authorTimothy Arceri <[email protected]>2018-03-22 11:52:19 +1100
committerTimothy Arceri <[email protected]>2018-04-10 14:43:45 +1000
commitbd4cc54c8bcad0836b92cf60c4d221e5dda38e9b (patch)
treeed44cd6c45139f7c969e2539d9a08dc900bd313a /src/mesa/state_tracker/st_nir.h
parent222d862cd332dba3c2bd8b28270c3a0d0aed6ec6 (diff)
st/glsl_to_nir: set paramater value offset as driver location for packed uniforms
This allows us to simplify the code and will also be useful for supporting bindless textures. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_nir.h')
-rw-r--r--src/mesa/state_tracker/st_nir.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h
index 3dd78fb1155..1c2e32a5e6f 100644
--- a/src/mesa/state_tracker/st_nir.h
+++ b/src/mesa/state_tracker/st_nir.h
@@ -36,8 +36,7 @@ struct nir_shader;
void st_nir_lower_builtin(struct nir_shader *shader);
void st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots,
unsigned lower_2plane, unsigned lower_3plane);
-bool st_nir_lower_uniforms_to_ubo(struct nir_shader *shader,
- const struct gl_program_parameter_list *params);
+bool st_nir_lower_uniforms_to_ubo(struct nir_shader *shader);
void st_finalize_nir(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,