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author | Marek Olšák <[email protected]> | 2015-04-11 13:49:38 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-04-16 18:36:29 +0200 |
commit | 14c5bc3b9a6b03a8e42ef79da66d8b81b239cf96 (patch) | |
tree | 60401365fcfbe753846ebebeb71c573d576cf2bb /src/mesa/state_tracker/st_manager.c | |
parent | d3045d391b0b06faf4fb6be0394ff64c415cf336 (diff) |
glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms
This fixes piglit shaders@glsl-fs-uniform-array-loop-unroll with immediate
shader compilation - it's a compiler test, so it has never been translated
to TGSI before.
Cc: 10.4 10.5 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_manager.c')
0 files changed, 0 insertions, 0 deletions