diff options
author | Chia-I Wu <[email protected]> | 2010-06-23 16:14:49 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-06-29 17:16:19 +0800 |
commit | 982aba97c581bab0ff55dc9cae4164ab30dfbeae (patch) | |
tree | 8ce0237fb9336859616ab43a05c82135ae22048c /src/mesa/state_tracker/st_manager.c | |
parent | da7bd6a90e1fee5c16327338fd251c0f6be34e36 (diff) |
st_api: Remove st_context::is_visual_supported.
The callback is used by st/vega to check if a visual specifies the
depth/stencil format. It forces st/vega to be loaded by st/egl to
perform the check. As noted in EGL spec, the depth/stencil format of a
visual should not affect OpenVG. It should be better to ignore the
field and always allocate the depth/stencil texture.
Diffstat (limited to 'src/mesa/state_tracker/st_manager.c')
-rw-r--r-- | src/mesa/state_tracker/st_manager.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index ccfb1f4a520..f1d98dbd20b 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -707,13 +707,6 @@ st_api_get_current(struct st_api *stapi) return (st) ? &st->iface : NULL; } -static boolean -st_api_is_visual_supported(struct st_api *stapi, - const struct st_visual *visual) -{ - return TRUE; -} - static st_proc_t st_api_get_proc_address(struct st_api *stapi, const char *procname) { @@ -822,7 +815,6 @@ st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb, struct st_api st_gl_api = { st_api_destroy, st_api_get_proc_address, - st_api_is_visual_supported, st_api_create_context, st_api_make_current, st_api_get_current, |