diff options
author | Nicolai Hähnle <[email protected]> | 2009-09-12 16:49:31 +0200 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2009-09-20 16:58:53 +0200 |
commit | e617dd14ab4863921c02612ab76faa94b02a155c (patch) | |
tree | db26a1bb2ec6c2c130104d7caa8c338db40ad0d3 /src/mesa/state_tracker/st_framebuffer.c | |
parent | c8c5de9e9a310633a2d046e63a7277820e0577ef (diff) |
mesa/st: Create front renderbuffer on the fly when supplied with a surface
Normally, the mesa/st would create a fake front buffer out of a
client-allocated surface.
In the DRI setting, however, st/dri provides a front buffer surface which is
created and maintained by the X server. Prefer to use this surface instead,
so that front buffer rendering and reading works correctly.
Signed-off-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index ca32b2e573c..5c0d335d62d 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -66,7 +66,7 @@ st_create_framebuffer( const __GLcontextModes *visual, else { /* Only allocate front buffer right now if we're single buffered. * If double-buffered, allocate front buffer on demand later. - * See check_create_front_buffers(). + * See check_create_front_buffers() and st_set_framebuffer_surface(). */ struct gl_renderbuffer *rb = st_new_renderbuffer_fb(colorFormat, samples, FALSE); @@ -170,8 +170,20 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb, strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); - /* fail */ - if (!strb) return; + if (!strb) { + if (surfIndex == ST_SURFACE_FRONT_LEFT) { + /* Delayed creation when the window system supplies a fake front buffer */ + struct st_renderbuffer *strb_back + = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer); + struct gl_renderbuffer *rb + = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); + strb = st_renderbuffer(rb); + } else { + /* fail */ + return; + } + } /* replace the renderbuffer's surface/texture pointers */ pipe_surface_reference( &strb->surface, surf ); |