diff options
author | Brian <[email protected]> | 2007-12-19 13:45:00 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-12-19 13:45:00 -0700 |
commit | c664302c3e34a29b4bbb02fd3789dd3f7d92849c (patch) | |
tree | b691a49e42d79be672a6f699962327eb6fcba837 /src/mesa/state_tracker/st_framebuffer.c | |
parent | 1575763a6f57d1f13c707b709f188b0617c8955a (diff) |
Fix problem with initial viewport/scissor size.
If an app never called glViewport, the viewport size was always 0 by 0 pixels.
Now pass initial size to st_create_framebuffer() and initialize the viewport
and scissor bounds in st_make_current().
This could also be fixed by ensuring the gl_framebuffers passed to
_mesa_make_current() were initialized to the right size. But that involves
allocating the renderbuffers/pipe_surfaces earlier and that runs into some
other issues ATM.
Also remove obsolete createRenderbuffers param to st_create_framebuffer().
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 109 |
1 files changed, 54 insertions, 55 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index b81a894ef18..5e0943f75cc 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -37,80 +37,79 @@ struct st_framebuffer * st_create_framebuffer( const __GLcontextModes *visual, - boolean createRenderbuffers, /* XXX remove? */ enum pipe_format colorFormat, enum pipe_format depthFormat, enum pipe_format stencilFormat, + uint width, uint height, void *private) { struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer); if (stfb) { _mesa_initialize_framebuffer(&stfb->Base, visual); - if (createRenderbuffers) { - { - /* fake frontbuffer */ - /* XXX allocation should only happen in the unusual case - it's actually needed */ - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); - } + { + /* fake frontbuffer */ + /* XXX allocation should only happen in the unusual case + it's actually needed */ + struct gl_renderbuffer *rb + = st_new_renderbuffer_fb(colorFormat); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); + } - if (visual->doubleBufferMode) { - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); - } + if (visual->doubleBufferMode) { + struct gl_renderbuffer *rb + = st_new_renderbuffer_fb(colorFormat); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); + } + + if (visual->depthBits == 24 && visual->stencilBits == 8) { + /* combined depth/stencil buffer */ + struct gl_renderbuffer *depthStencilRb + = st_new_renderbuffer_fb(depthFormat); + /* note: bind RB to two attachment points */ + _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); + } + else { + /* separate depth and/or stencil */ - if (visual->depthBits == 24 && visual->stencilBits == 8) { - /* combined depth/stencil buffer */ - struct gl_renderbuffer *depthStencilRb + if (visual->depthBits == 32) { + /* 32-bit depth buffer */ + struct gl_renderbuffer *depthRb = st_new_renderbuffer_fb(depthFormat); - /* note: bind RB to two attachment points */ - _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } - else { - /* separate depth and/or stencil */ - - if (visual->depthBits == 32) { - /* 32-bit depth buffer */ - struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); - } - else if (visual->depthBits == 24) { - /* 24-bit depth buffer, ignore stencil bits */ - struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); - } - else if (visual->depthBits > 0) { - /* 16-bit depth buffer */ - struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); - } - - if (visual->stencilBits > 0) { - /* 8-bit stencil */ - struct gl_renderbuffer *stencilRb - = st_new_renderbuffer_fb(stencilFormat); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); - } + else if (visual->depthBits == 24) { + /* 24-bit depth buffer, ignore stencil bits */ + struct gl_renderbuffer *depthRb + = st_new_renderbuffer_fb(depthFormat); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); + } + else if (visual->depthBits > 0) { + /* 16-bit depth buffer */ + struct gl_renderbuffer *depthRb + = st_new_renderbuffer_fb(depthFormat); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } - if (visual->accumRedBits > 0) { - /* 16-bit/channel accum */ - struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); + if (visual->stencilBits > 0) { + /* 8-bit stencil */ + struct gl_renderbuffer *stencilRb + = st_new_renderbuffer_fb(stencilFormat); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); } } - stfb->Base.Initialized = GL_TRUE; + if (visual->accumRedBits > 0) { + /* 16-bit/channel accum */ + struct gl_renderbuffer *accumRb + = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); + } + stfb->Base.Initialized = GL_TRUE; + stfb->InitWidth = width; + stfb->InitHeight = height; stfb->Private = private; } return stfb; |