diff options
author | José Fonseca <[email protected]> | 2007-11-06 17:38:47 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2007-11-06 20:10:18 +0000 |
commit | 26eb608a352ec017b534579e1c81c2d1fedf3d1b (patch) | |
tree | b11513fbdb49c56083137fa2aaa94de0a4c6cd24 /src/mesa/state_tracker/st_framebuffer.c | |
parent | 7b358e8ea9d894470097824b3dda3d60ef232abe (diff) |
Handle the corner case of 24bit depth buffer with 0bit stencil buffer.
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index b43b9b7b9b1..4833d10322e 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -43,6 +43,7 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual, = CALLOC_STRUCT(st_framebuffer); if (stfb) { GLboolean swStencil = (visual->stencilBits > 0 && + visual->stencilBits != 8 && visual->depthBits != 24); GLenum rgbFormat = (visual->redBits == 5 ? GL_RGB5 : GL_RGBA8); @@ -62,13 +63,14 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual, _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); } - if (visual->depthBits == 24 && visual->stencilBits == 8) { + if (visual->depthBits == 24) { /* combined depth/stencil buffer */ struct gl_renderbuffer *depthStencilRb = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL,depthStencilRb); + if(visual->stencilBits == 8) + _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL,depthStencilRb); } else if (visual->depthBits == 16) { /* just 16-bit depth buffer, no hw stencil */ @@ -76,7 +78,8 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual, = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } - + else + assert(0); /* now add any/all software-based renderbuffers we may need */ _mesa_add_soft_renderbuffers(&stfb->Base, |