diff options
author | Brian <[email protected]> | 2007-12-10 13:48:09 -0700 |
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committer | Brian <[email protected]> | 2007-12-10 13:48:09 -0700 |
commit | 4f58d9af9addb1506a1b2abc7dd8012147772b78 (patch) | |
tree | ad223bf21560a3690d367e1cfedceb9fd2791f7e /src/mesa/state_tracker/st_framebuffer.c | |
parent | f26936b35253b697f1ccb5c2898a8607564bdcfe (diff) |
Add 'type' parameter to is_format_supported() to specify texture vs. drawing surface, etc.
Additional types may be added in the future.
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 8633f431b29..454306b8743 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -51,19 +51,21 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual, /* fake frontbuffer */ /* XXX allocation should only happen in the unusual case it's actually needed */ - struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat); + struct gl_renderbuffer *rb + = st_new_renderbuffer_fb(rgbFormat, GL_TRUE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); } if (visual->doubleBufferMode) { - struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat); + struct gl_renderbuffer *rb + = st_new_renderbuffer_fb(rgbFormat, GL_TRUE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); } if (visual->depthBits == 24 && visual->stencilBits == 8) { /* combined depth/stencil buffer */ struct gl_renderbuffer *depthStencilRb - = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT); + = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT, GL_FALSE); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); @@ -74,47 +76,36 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual, if (visual->depthBits == 32) { /* 32-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32); + = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32, GL_FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits == 24) { /* 24-bit depth buffer, ignore stencil bits */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT); + = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT, GL_FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits > 0) { /* 16-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16); + = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16, GL_FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } if (visual->stencilBits > 0) { /* 8-bit stencil */ struct gl_renderbuffer *stencilRb - = st_new_renderbuffer_fb(GL_STENCIL_INDEX8_EXT); + = st_new_renderbuffer_fb(GL_STENCIL_INDEX8_EXT, GL_FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); } } -#if 0 if (visual->accumRedBits > 0) { /* 16-bit/channel accum */ struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(GL_RGBA16); + = st_new_renderbuffer_fb(GL_RGBA16, GL_FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); } -#endif - - /* now add any/all software-based renderbuffers we may need */ - _mesa_add_soft_renderbuffers(&stfb->Base, - GL_FALSE, /* never sw color */ - GL_FALSE, /* never sw depth */ - GL_FALSE, /* stencil */ - visual->accumRedBits > 0, - GL_FALSE, /* never sw alpha */ - GL_FALSE /* never sw aux */ ); } stfb->Base.Initialized = GL_TRUE; |