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authorMarek Olšák <[email protected]>2020-01-20 21:35:54 -0500
committerMarge Bot <[email protected]>2020-02-11 00:34:57 +0000
commitf89ee44ab0300b72ab957c3135858ff46187dfb5 (patch)
treee833a26806babd4f2e27f1c280a349717d7ba329 /src/mesa/state_tracker/st_extensions.c
parent27dada7ce90315d47184c51879a3f67e99f2bab2 (diff)
mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handling
This should decrease overhead in st_update_array. Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3766>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r--src/mesa/state_tracker/st_extensions.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 91f429513fe..3c598fef2bd 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -559,6 +559,9 @@ void st_init_limits(struct pipe_screen *screen,
temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
c->MaxCombinedShaderOutputResources = temp;
+
+ c->VertexBufferOffsetIsInt32 =
+ screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
}