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authorIan Romanick <[email protected]>2013-06-27 18:20:30 -0700
committerKenneth Graunke <[email protected]>2013-06-28 13:35:22 -0700
commite6ec425d6eeac95f466174267b2c18c0bffca3f0 (patch)
treed9218254ef067c7ca3f1b27dca9c60f6a48d6a59 /src/mesa/state_tracker/st_extensions.c
parent9bc24b4fc4ee1eda60d4f4bde662f7a1d8474cc1 (diff)
mesa: GL_ARB_shader_objects is not optional
This extension just provides some of the most basic software framework for GLSL. Without GL_ARB_vertex_shader or GL_ARB_fragment_shader, applications still cannot use GLSL. There's no value in conditionalizing support for this extension. NOTE: This has the side effect of enabling the extension in the radeon, r200, and nouveau drivers. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r--src/mesa/state_tracker/st_extensions.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index cc25ae413cc..1ae4729f8f9 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -537,7 +537,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
ctx->Extensions.ARB_internalformat_query = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;