diff options
author | Marek Olšák <[email protected]> | 2012-01-23 03:11:17 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-01-25 12:35:18 +0100 |
commit | bc1c8369384b5e16547c5bf9728aa78f8dfd66cc (patch) | |
tree | a09267d88b2c604491a607467e28a7f8fbae4146 /src/mesa/state_tracker/st_extensions.c | |
parent | c2e2b58a58880c9b9f189fc154205e99144e9502 (diff) |
st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 35 |
1 files changed, 9 insertions, 26 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 49c874710bd..1f3b59fc67e 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -607,33 +607,16 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_depth_clamp = GL_TRUE; } - /* This extension does not actually require support of floating point - * render targets, just clamping controls. - * Advertise this extension if either fragment color clamping is supported - * or no render targets having color values outside of the range [0, 1] - * are supported, in which case the fragment color clamping has no effect - * on rendering. - */ - if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) || - (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET))) { + if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { ctx->Extensions.ARB_color_buffer_float = GL_TRUE; + + if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) { + st->clamp_vert_color_in_shader = TRUE; + } + + if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { + st->clamp_frag_color_in_shader = TRUE; + } } if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { |