diff options
author | Erik Faye-Lund <[email protected]> | 2019-07-05 16:08:19 +0200 |
---|---|---|
committer | Erik Faye-Lund <[email protected]> | 2019-07-10 15:49:57 +0200 |
commit | 681fa03e8d290ab1ee49de3f2c35f3dbb11636dc (patch) | |
tree | 2a80cfb0bf0c3874efc64aebe8298c3f10256a0a /src/mesa/state_tracker/st_extensions.c | |
parent | 66ee6661e9968ea146d2ad0d606e1a35a17587dd (diff) |
gallium: give fragment-shader derivatives its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support fragment-shader derivatives
but not some of the other features of SM3. So let's give this its own
cap for simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 3611cdcd5fd..3b771081592 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -776,7 +776,7 @@ void st_init_extensions(struct pipe_screen *screen, /* GL_NV_point_sprite is not supported by gallium because we don't * support the GL_POINT_SPRITE_R_MODE_NV option. */ - { o(OES_standard_derivatives), PIPE_CAP_SM3 }, + { o(OES_standard_derivatives), PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES }, { o(OES_texture_float_linear), PIPE_CAP_TEXTURE_FLOAT_LINEAR }, { o(OES_texture_half_float_linear), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR }, { o(OES_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET }, |