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authorMarek Olšák <[email protected]>2013-05-02 02:30:44 +0200
committerMarek Olšák <[email protected]>2013-05-11 23:45:01 +0200
commit5e78433eec94fcaa87bdcb2526ec0910a69ed347 (patch)
treeebc6225aacfd5303bcab3422c2b57c8de53fe975 /src/mesa/state_tracker/st_extensions.c
parentd27d29f1a67babd93091d34aae4c2784a8d62f31 (diff)
mesa: move max texture image unit constants to gl_program_constants
Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r--src/mesa/state_tracker/st_extensions.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index a72728c1a82..9111d1fc594 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -90,12 +90,12 @@ void st_init_limits(struct st_context *st)
c->MaxArrayTextureLayers
= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
- c->MaxTextureImageUnits
+ c->FragmentProgram.MaxTextureImageUnits
= _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
MAX_TEXTURE_IMAGE_UNITS);
- c->MaxVertexTextureImageUnits
+ c->VertexProgram.MaxTextureImageUnits
= _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
MAX_TEXTURE_IMAGE_UNITS);
@@ -105,9 +105,9 @@ void st_init_limits(struct st_context *st)
MAX_COMBINED_TEXTURE_IMAGE_UNITS);
c->MaxTextureCoordUnits
- = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+ = _min(c->FragmentProgram.MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
- c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
+ c->MaxTextureUnits = _min(c->FragmentProgram.MaxTextureImageUnits, c->MaxTextureCoordUnits);
/* Define max viewport size and max renderbuffer size in terms of
* max texture size (note: max tex RECT size = max tex 2D size).