diff options
author | Ilia Mirkin <[email protected]> | 2019-02-12 22:34:25 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2019-02-18 12:13:54 -0500 |
commit | 9fec6530930c95a7a36f24e3097a87cb8407340d (patch) | |
tree | 9e91da711072946b29853ba5cc56030886bd5015 /src/mesa/state_tracker/st_extensions.c | |
parent | 070a5e5d9248a77aa84375f74fe48c5067362ea8 (diff) |
st/mesa: enable GL_EXT_float_blend when possible
If the driver supports PIPE_BIND_BLENABLE on RGBA32F, flip
EXT_float_blend on (which will affect ES3 contexts).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index d2660099fc1..528e6b74a54 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -820,6 +820,12 @@ void st_init_extensions(struct pipe_screen *screen, PIPE_FORMAT_R16G16B16A16_SNORM } }, }; + /* Required: render target, sampler, and blending */ + static const struct st_extension_format_mapping rt_blendable[] = { + { { o(EXT_float_blend) }, + { PIPE_FORMAT_R32G32B32A32_FLOAT } }, + }; + /* Required: depth stencil and sampler support */ static const struct st_extension_format_mapping depthstencil_mapping[] = { { { o(ARB_depth_buffer_float) }, @@ -1025,6 +1031,10 @@ void st_init_extensions(struct pipe_screen *screen, init_format_extensions(screen, extensions, rendertarget_mapping, ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D, PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW); + init_format_extensions(screen, extensions, rt_blendable, + ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D, + PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_BLENDABLE); init_format_extensions(screen, extensions, depthstencil_mapping, ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D, PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW); |