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authorIlia Mirkin <[email protected]>2014-07-02 12:17:59 -0400
committerIlia Mirkin <[email protected]>2014-07-03 19:39:25 -0400
commit0fb6f1bf1d0729486443996c620ea1b766489e15 (patch)
treeb904e6476d610cc0296182c92f4248c19dcfbd68 /src/mesa/state_tracker/st_extensions.c
parent313acb3ffa2e73635807c4028b7aedced5bad379 (diff)
mesa/st: enable AMD_vertex_shader_viewport_index
The assumption is that any driver capable of emitting layer from the vertex shader and supporting viewports should be able to also handle emitting viewport index from the vertex shader. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tobias Droste <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 982413568a4..b8b3d504a76 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -816,6 +816,8 @@ void st_init_extensions(struct st_context *st)
ctx->Const.ViewportBounds.Max = 16384.0;
ctx->Extensions.ARB_viewport_array = GL_TRUE;
ctx->Extensions.ARB_fragment_layer_viewport = GL_TRUE;
+ if (ctx->Extensions.AMD_vertex_shader_layer)
+ ctx->Extensions.AMD_vertex_shader_viewport_index = GL_TRUE;
}
}
if (ctx->Const.MaxProgramTextureGatherComponents > 0)