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authorIlia Mirkin <[email protected]>2016-01-08 23:01:01 -0500
committerIlia Mirkin <[email protected]>2016-02-15 22:22:33 -0500
commit1edbe0157d72c7ec6374e25ecfd8af895a54ac0c (patch)
tree5c8b1f6f6dad3f5cfadd49278e76d7fb6d18d44c /src/mesa/state_tracker/st_extensions.c
parent2e0a84208b632021d41edccc1dc2e858e62c13f6 (diff)
st/mesa: enable GL image extensions when backend supports them
This enables ARB_shader_image_load_store and ARB_shader_image_size when the backend claims support for these. It will also implicitly enable the image component of ARB_shader_texture_image_samples. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r--src/mesa/state_tracker/st_extensions.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index bdfbded9ac6..57eeed66639 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -226,6 +226,9 @@ void st_init_limits(struct pipe_screen *screen,
screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
+ pc->MaxImageUniforms = screen->get_shader_param(
+ screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
+
/* Gallium doesn't really care about local vs. env parameters so use the
* same limits.
*/
@@ -371,6 +374,20 @@ void st_init_limits(struct pipe_screen *screen,
c->MaxShaderStorageBlockSize = 1 << 27;
extensions->ARB_shader_storage_buffer_object = GL_TRUE;
}
+
+ c->MaxCombinedImageUniforms =
+ c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
+ c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
+ c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
+ c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
+ c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
+ c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
+ c->MaxImageUnits = MAX_IMAGE_UNITS;
+ c->MaxImageSamples = 0; /* XXX */
+ if (c->MaxCombinedImageUniforms) {
+ extensions->ARB_shader_image_load_store = GL_TRUE;
+ extensions->ARB_shader_image_size = GL_TRUE;
+ }
}