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authorMarek Olšák <[email protected]>2014-09-12 16:41:19 +0200
committerMarek Olšák <[email protected]>2014-09-24 14:48:02 +0200
commit4155d1c7b01488767bee1519fdd7d0ba67340eae (patch)
treec6ae110cae7cce13f51225458f51c01a59c6c0f7 /src/mesa/state_tracker/st_extensions.c
parent2599b92eb9751747d4eab8820384d2e5cc4f6801 (diff)
st/mesa: drop dependence on API profile in st_init_extensions
The extensions and limits being set in the conditional block are core-only anyway and don't have any effect on other profiles. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r--src/mesa/state_tracker/st_extensions.c20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index c7bc0ca5009..681723ab0b4 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -407,7 +407,6 @@ get_max_samples_for_formats(struct pipe_screen *screen,
* Some fine tuning may still be needed.
*/
void st_init_extensions(struct pipe_screen *screen,
- gl_api api,
struct gl_constants *consts,
struct gl_extensions *extensions,
struct st_config_options *options,
@@ -844,17 +843,16 @@ void st_init_extensions(struct pipe_screen *screen,
consts->DisableVaryingPacking = GL_TRUE;
}
- if (api == API_OPENGL_CORE) {
- consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
- if (consts->MaxViewports >= 16) {
- consts->ViewportBounds.Min = -16384.0;
- consts->ViewportBounds.Max = 16384.0;
- extensions->ARB_viewport_array = GL_TRUE;
- extensions->ARB_fragment_layer_viewport = GL_TRUE;
- if (extensions->AMD_vertex_shader_layer)
- extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
- }
+ consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
+ if (consts->MaxViewports >= 16) {
+ consts->ViewportBounds.Min = -16384.0;
+ consts->ViewportBounds.Max = 16384.0;
+ extensions->ARB_viewport_array = GL_TRUE;
+ extensions->ARB_fragment_layer_viewport = GL_TRUE;
+ if (extensions->AMD_vertex_shader_layer)
+ extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
}
+
if (consts->MaxProgramTextureGatherComponents > 0)
extensions->ARB_texture_gather = GL_TRUE;