diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-11-04 14:55:32 -0800 |
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committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-11-10 12:02:46 -0800 |
commit | 60dd5287ff8dbbbe0dbe76bdff6d13c7a5ea9ef0 (patch) | |
tree | 619e689c9bd104ac3ab806d7e92ca39d4dd61c6d /src/mesa/state_tracker/st_extensions.c | |
parent | f0e95c2500fdb720d4102976f17361c294e1f3a3 (diff) |
glsl: Lower UBO and SSBO access in glsl linker
All GLSL IR consumers run this lowering pass so we can move it to the
linker. This moves the pass up quite a bit, but that's the point: it
needs to run before we throw away information about per-component vector
access.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index bd7cbccc20c..bbb9027f4d7 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -254,6 +254,7 @@ void st_init_limits(struct pipe_screen *screen, PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT); options->LowerClipDistance = true; + options->LowerBufferInterfaceBlocks = true; } c->LowerTessLevel = true; |