diff options
author | Marek Olšák <[email protected]> | 2012-07-04 02:35:39 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-07-06 00:45:38 +0200 |
commit | c445b0f76db5fd6cf7340bba9db09118c8639e0d (patch) | |
tree | 799899070385ae76072295b3e759008b5c94a991 /src/mesa/state_tracker/st_extensions.c | |
parent | 5f5746a692e8f279dcba9e25ad0bb2c41a546f6e (diff) |
st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3
I don't think it's possible or even useful to use the extension with GLSL 1.2.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 6fea1fa080d..fd95075368a 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -578,6 +578,7 @@ void st_init_extensions(struct st_context *st) /* Extensions that only depend on GLSL 1.3. */ ctx->Extensions.ARB_conservative_depth = GL_TRUE; + ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, @@ -595,10 +596,6 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.S3_s3tc = GL_FALSE; } - if (ctx->Const.NativeIntegers) { - ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; - } - if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ |