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authorMarek Olšák <[email protected]>2012-03-29 17:51:50 +0200
committerMarek Olšák <[email protected]>2012-10-31 00:55:13 +0100
commite73bf3b805de78299f1a652668ba4e6eab9bac94 (patch)
tree11839d343c6aad3a8fb5c594cadf961288adbea0 /src/mesa/state_tracker/st_draw_feedback.c
parenta7c5be098aee3a8228cbd95558bac29cb7ff6a3d (diff)
gallium: add start_slot parameter to set_vertex_buffers
This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_draw_feedback.c')
-rw-r--r--src/mesa/state_tracker/st_draw_feedback.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
index a6c7d0eec85..ae87fb28dbf 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -205,7 +205,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
#endif
}
- draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_buffers(draw, 0, vp->num_inputs, vbuffers);
draw_set_vertex_elements(draw, vp->num_inputs, velements);
memset(&ibuffer, 0, sizeof(ibuffer));
@@ -264,5 +264,5 @@ st_feedback_draw_vbo(struct gl_context *ctx,
draw_set_mapped_vertex_buffer(draw, attr, NULL);
pipe_resource_reference(&vbuffers[attr].buffer, NULL);
}
- draw_set_vertex_buffers(draw, 0, NULL);
+ draw_set_vertex_buffers(draw, 0, vp->num_inputs, NULL);
}