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author | Nicolai Hähnle <[email protected]> | 2016-05-17 23:45:24 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-06-01 22:37:43 +0200 |
commit | 1cb4be94ae1b0ba83a941e707e962110c44b3f1a (patch) | |
tree | 91877b0169740285a472a5783dbc329883442c5e /src/mesa/state_tracker/st_draw.h | |
parent | 2bf6dfac8a090fb4a97441cfacdb78b141a3de3a (diff) |
st/mesa: add layer_offset to PBO fragment shader
This will be used to select a slice of a 3D texture.
v2: fix a comment (Marek)
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_draw.h')
0 files changed, 0 insertions, 0 deletions