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authorBrian Paul <[email protected]>2016-10-26 09:33:49 -0700
committerBrian Paul <[email protected]>2016-10-28 09:25:30 -0700
commitc538846e313c43858fb118db012b592513c0ed29 (patch)
tree6135053f2f97c58a680462a523471db4b3095802 /src/mesa/state_tracker/st_draw.c
parent161db1335b8dd1f3e2a9abbe82d3b8921d2da314 (diff)
mesa: rename gl_client_array -> gl_vertex_array
The term "client array" is a legacy thing dating back to the pre-VBO era when _all_ vertex arrays lived in client memory. Nowadays, it only contains vertex array state which is derived from gl_array_attributes and gl_vertex_buffer_binding. It's used by the VBO module and some drivers. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_draw.c')
-rw-r--r--src/mesa/state_tracker/st_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index e9f25b625fd..c1a1d2d1419 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -71,7 +71,7 @@
* only interested in per-vertex data. See bug 38626.
*/
static GLboolean
-all_varyings_in_vbos(const struct gl_client_array *arrays[])
+all_varyings_in_vbos(const struct gl_vertex_array *arrays[])
{
GLuint i;
@@ -187,7 +187,7 @@ st_draw_vbo(struct gl_context *ctx,
struct st_context *st = st_context(ctx);
struct pipe_index_buffer ibuffer = {0};
struct pipe_draw_info info;
- const struct gl_client_array **arrays = ctx->Array._DrawArrays;
+ const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
unsigned i;
/* Mesa core state should have been validated already */