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authorZack Rusin <[email protected]>2007-09-28 04:33:55 -0400
committerZack Rusin <[email protected]>2007-09-28 09:12:20 -0400
commit6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e (patch)
tree66c447fff8d693fa1a39522271bd29735d7828d6 /src/mesa/state_tracker/st_draw.c
parent7966e479dca22bf2d2b844d50ac5bef70614e15a (diff)
Redoing the way we handle vertex shaders for the draw module.
Diffstat (limited to 'src/mesa/state_tracker/st_draw.c')
-rw-r--r--src/mesa/state_tracker/st_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index ce5bf0c8a94..7c836ba2c13 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -405,7 +405,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
- draw_set_vertex_shader(draw, &st->state.vs->state);
+ draw_bind_vertex_shader(draw, st->state.vs->data);
/* XXX need to set vertex info too */